K, well most of you know my characters from Against Fate. I think its safe to say that they're pretty fleshed out now. I don't think I'll be modifying they're bio's or designs anymore. The story seems pretty solid, but I'm still working out a few plotholes. I also need to practice aircraft anatomy so I can start designing different airships for the Imperials/Rebels.
Other than that, I guess its time to work on actual gameplay. Oh joy.
I may be jumping the gun a bit, seeing as how it takes way more than one person to make a game (I'm waiting till I'm older and can get some sort of team together. I plan to go to a game design college if I can. Maybe someone will take interest. There's also a money issue) but its still good to brainstorm and plan a bit.
I'm thinking there will be ground battles and aerial battles.
Ground battles: Will be over-the-shoulder (ex. Dead Space, Gears of War) When fighting soldiers, you'll sometimes have to take cover behind things to dodge bullets and such. When fighting melee monsters, feel free to run out into the open because cover won't do much. You'll be able to switch between Verron or Syra. Verron uses an automatic gun along with psychic abilites (pick up and throw around enemies ^^ fun) so he'd be best in long-range combat.
Syra uses only her fists and feet. Her melee will do more damage, and be faster to. If you could get her close to the enemies, she be just as effective as Verron short-range.
Health Bar: The actual health bar is protected by a shield (see Halo and FEAR for reference) generated by Verron. That's how you're able to take many hits without really getting too wounded. If that shield goes down, then watch out. You'll have to find cover until it recharges because you will be much more vulnerable to attacks. I never liked when a health bar goes down and stays down until you're somehow able to heal it. That gets frustrating if you're stuck in some difficult part with nothing left. (bad experiences

)
Abilities: Both characters level up at the same time, so there's no imbalance between them. As they level, they'll get stronger and learn new abilities and combos.
Aerial battle: On the back of the dragon, Gauze. You will be able to control the dragon freely. Gauze uses lock on fireballs, jets of flame, and a 'Bust' move that creates a burst of energy outwards that knocks enemies away and, if you're strong enough, does damage. Gauze levels separately from Verron and Syra. But he also can learn new abilities and specials. There will also be a 'Look' features that, if you hold it in, lets you zoom in on a point of interest (like in GoW and Fable).
Sometimes during a level, you'll find yourself switching between areal and ground combat, either being dropped off or picked up by the dragon.
The Health Bar does not change.
Boss Battles: Can range from a simple general on the ground to a giant beast in the sky. You will use the "look" ability to find weak spots and attack to do more damage. Some bosses (mostly monsters) hide their weak spots by turning away. You'll have to fly/run around them to get to it.
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You won't always be fighting alone in the game. The Rebels can often escort you, or you sometimes escort them. But they are weak compared to the might of the Empire, so you can't completely rely on them.
Other times, you will be alone, sometimes in a wasteland battling mutated creatures, other times in the heart of some Imperial factory, after all signs of your allies have been washed out.
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The world itself is a mixture of sort of steampunk and traditional fantasy. Some towns are plain, "Ye old'in" with wooden buildings and open markets. Other towns (likely Imperial) are metropolises, with factories, close to being modern, but somehow far from it, yet the citizens dressed in rages and covered in soot, look as plain as ever.
Airships/Imperial: Similar to WWII planes, but a bit more...modified. Only the basic ones are like this. Other, more advanced airships are like steaming hulking war machines, but still retaining that "1940" airplane look.
Airships/Rebel: Not quite like Imperial airships, these look like more "environmentally friendly" ships. They have nice, clean, light, almost other-worldly looks to them, but sadly are not as sturdy or strong as their enemies'.
Monsters: The Imperials' age-long uses of nuclear weaponry has transformed nearly half the continent into wastelands of mutated, horrific beasts. Though most of them are concentrated in the west, there are still countless that have migrated all over. Eventually, they started to replace the original inhabitants of the east (fantasy creatures). Most of the originals died out while others, like the dragons, found areas where they would be safe such as freezing mountains and places where there would be little competition for food.
The West: A vast expanse of barren wasteland, filled with ruins of once great Imperial metropolises and war machines. It would look as if a dozen atomic bombs had been dropped in that area, which very well could be the cause of it. But no one knows why the Western Imperials woulds set of fatal explosions so near their cities.